Description
A common choice of applications used in introductory computer science courses is from the domain of simple games. Games present some interesting design notions including move, outcome, state, and turn. If one focuses on the notion of a turn a new design is revealed that combines the familiar patterns of the Model- View-Controller architecture and Proxy when the game is played over a network.
Date of creation, presentation, or exhibit
2006
Document Type
Presentation
Department, Program, or Center
Computer Science (GCCIS)
Recommended Citation
James Heliotis and Axel-Tobias Schreiner. 2006. A pattern for distributing turn-based games. ACM SIGPLAN Conference on Object-Oriented Programming Systems Languages and Applications, Killer Examples Workshop
Campus
RIT – Main Campus
Comments
© ACM 2006. This is the author's version of the work. It is posted here for your personal use. Not for redistribution.
Source: ACM OOPSLA Killer Examples Workshop held in 2006
Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works in February 2014.