Date of creation, presentation, or exhibit
2012
Document Type
Conference Paper
Department, Program, or Center
Department of Computing Security (GCCIS)
Recommended Citation
Gaming has always been a very prevalent part of our society. There is a long history of using various board games as methods of covert communication, from what we could call “differential” communication (i.e. the movement of pieces constitutes the “language”) to the idea of “game state” communication (where the current state of all the manipulatable objects in the game world represents a message). For many years we have seen covert channels in games like chess, checkers and other simple board games and even evolution to more “complex” computer games like magnetron. Enter the 21st century and the advent of the high performance personal computer.
Campus
RIT – Main Campus
Comments
The 2012 International Conference on Security and Management Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works in February 2014.