Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the hermeneutics influencing the approach to
understanding the legal systems being modeled, and closes
with a discussion of the kind of teaching and learning
involved in the design of the games and early stage data
on the public play of the games.
Department, Program, or Center
School of Interactive Games and Media (GCCIS)
Gottlieb, Owen (2018). Re‐playing Maimonides' codes: Designing games to teach religious legal systems. In Teaching Theology & Religion: Vol. 21 Issue 4 (pp. 246-259). Wiley & Sons, Inc.
RIT – Main Campus
African History Commons, Ancient, Medieval, Renaissance and Baroque Art and Architecture Commons, Bilingual, Multilingual, and Multicultural Education Commons, Cultural History Commons, Curriculum and Instruction Commons, Educational Technology Commons, Ethics in Religion Commons, Game Design Commons, History of Religion Commons, History of Religions of Western Origin Commons, Instructional Media Design Commons, Intellectual History Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, Islamic World and Near East History Commons, Jewish Studies Commons, Legal Commons, Legal Theory Commons, Medieval History Commons, Medieval Studies Commons, Other Legal Studies Commons, Practical Theology Commons, Religion Law Commons, Religious Education Commons, Religious Thought, Theology and Philosophy of Religion Commons, Torts Commons