Jason Gould


Designers look for inspiration and motivation for the creation of their artwork, by studying both contemporary and historical examples of art and design. Many art and design students have spent much of their education in research and the survey of art and design history. Criticism and research are critical in the development of a solid conceptual and aesthetic base from which they develop. By understanding the work which came before them, and to view and think about artwork critically, students are able to produce work which has more meaning to themselves and to their audience. I made an attempt to address current trends in digital art and illustration by examining artwork—and the concepts behind them—both from a contemporary and historical approach. Much like a survey course in art and design history, this project presents the work and ideas of some of histories greatest artists. It then addresses how this research can be applied to contemporary art and gives designers a chance to realize how so much of what we do can be attributed to ideas and inspirations from our past. By utilizing technology available in current design applications , we are able to take the information off of the printed page and create a richer environment in which to discuss and view artwork. By presenting the research and artwork in an interactive application such as Flash, we are able to create new ways to learn and experience art and design.

Library of Congress Subject Headings

Digital art--Technique; Art criticism--Interactive multimedia--Design; Art, Modern--21st century; Minimal art

Publication Date


Document Type


Department, Program, or Center

School of Design (CIAS)


Schweppe, Marla - Chair

Advisor/Committee Member

Jackson, Chris

Advisor/Committee Member

Bitterman, Alex


Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: N7433.8 .G68 2007


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