This thesis project's aim is to transfer the early or beginning read er's interest and focus from the video screen; i.e.: television or Nintendo, to the printed text of the book through interaction with the computer by reinforcing the narrated story with on-screen text. Much like read-along audio tapes, the premise of this thesis is to combine pictures, words and sound into a computerized support for a story. To create interest for the proposed age group, the criteria used will be based on an entertaining tale, quest, or game, rich in language and illustration, intermixed with humor. The goal is to get the child to use imagination, creativity, and memory by reading or having the text read aloud. Next, the user will inter act with the computer by re-creating the storyline on the screen and, later, developing their own ending.
Library of Congress Subject Headings
Computer animation--Technique; Interactive videos--Technique; Reading--Computer-assisted instruction
Department, Program, or Center
School of Art (CIAS)
O'Loughlin, Marianne, "From the screen through the screen" (1993). Thesis. Rochester Institute of Technology. Accessed from
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