As a human activity that expresses emotional power, beauty, technical ability, or conceptual ideas, art has a long history and a large fan base. However, while people's interest in art has never waned, it has rarely increased. The lack of interactivity of art in comparison to other information on the Internet is a significant disadvantage, and the recent reduction in museum visitors due to COVID-19 has also hampered the growth of the art industry. My thesis addresses these issues and attempts to create new opportunities for the growth of the art world by combining art appreciation, art collecting, and art re-creation. To solve the problem, I designed Open Museum, a web-based platform that lowers the barrier to art collecting in terms of both price and identification by using NFT technology and popularizes sculpture-based secondary creation by simplifying the node system that was already widely used in the 3D industry. The goal of Open Museum is to make art more accessible to a wider audience and to encourage more people to experience the joys of collecting and creating art. This project shows how Open Museum is progressing in various aspects, as well as how to achieve this goal.
Library of Congress Subject Headings
Art appreciation--Interactive multimedia--Design; Art--Collectors and collecting--Interactive multimedia--Design; NFTs (Tokens)
Visual Communication Design (MFA)
Department, Program, or Center
School of Design (CAD)
Yu, Zhenhua, "Open Museum：Make Art Accessible, make appreciators becoming creators, collectors and promoters" (2022). Thesis. Rochester Institute of Technology. Accessed from
RIT – Main Campus