Spatial sound is useful in enhancing immersion and presence of the user in a virtual world. This audio design allows the game designer to place audio cues that appropriately match with the visual cues in a virtual game environment. These localized audio cues placed in a story based game environment also help to evoke an emotional response from the user and construct the narrative of the game by capturing the user’s attention towards the guiding action events in the game. Our thesis explores the usefulness of spatial sound for improving the performance and experience of a user in a virtual game environment. Additionally, with the help of the relevant subjective and objective inferences collected from a user study conducted on three different evaluation models, the thesis also analyzes and establishes the potential of spatial sound as a powerful storytelling tool in a virtual game environment designed for Virtual Reality.

Library of Congress Subject Headings

Virtual reality--Design; Computer games--Programming; Acoustical engineering

Publication Date


Document Type


Student Type


Degree Name

Computer Science (MS)

Department, Program, or Center

Computer Science (GCCIS)


Joe Geigel

Advisor/Committee Member

Elizabeth Goins

Advisor/Committee Member

Reynold Bailey


RIT – Main Campus

Plan Codes