It has been nearly twenty years since the first undergraduate degree program in computer game development was established in 1998. Since that time, the number and size of programs in game design and development have grown at a rapid pace. While there were early efforts to establish curricular guidelines for the field, these face a number of challenges given the diverse range of academic homes for game-related programs. This panel will address the history of curricular development in the field, both in individual programs and across institutions. It will also explore the potential risks and rewards of developing curricular and/or accreditation guidelines for the field.
Date of creation, presentation, or exhibit
Department, Program, or Center
School of Interactive Games and Media (GCCIS)
Lawley, Elizabeth, Roger Altizer, Tracy Fullerton, Andy Phelps, and Constance Steinkuehler. 2017. “Game Design & Development Curriculum: History & Future Directions.” presented at the Foundations of Digital Games 2017, Hyannis,MA, August 15. https://fdg2017.sched.com/event/BMBp/game-design-development-curriculum-history-and-future-directions.
RIT – Main Campus