A technique to perform full spectral based color calculations through an extension of OpenGL has been created. This method of color computations is more accurate than the standard RGB model that most computer graphics algorithms utilize. By maintaining full wavelength information in color calculations, it is also possible to interactively simulate and display many important color phenomena such as metamerism and fluorescence. This technique is not limited to creating simple images suitable for interactive display, however. Using this extension, it is also possible to synthesize spectroradiometric images of arbitrary spatial and spectral resolution, for use in color imaging system analysis.

Date of creation, presentation, or exhibit



IS&T/SID Sixth Color Imaging Conference: Color Science, Systems and Applications Location: Scottsdale, Arizona Publishers version can be found here: ISBN: 0-89208-213-5Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works in February 2014.

Document Type

Conference Paper

Department, Program, or Center

Chester F. Carlson Center for Imaging Science (COS)


RIT – Main Campus