This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century North Africa. Players work together to build communal resources whilst balancing the needs of their own family. The games align game mechanics and player problem-solving to highlight the governance aspects of the legal systems and provide tangible demonstrations of how religious legal systems provided prosocial governance structures.

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Publication Date


Document Type

Book Chapter

Department, Program, or Center

School of Interactive Games and Media (GCCIS)


RIT – Main Campus