Abstract
Bug bounty programs encourage security researchers to responsibly disclose software vulnerabilities by offering financial rewards, recognition, and opportunities to build long-term relationships with organizations. However, vulnerability discovery also creates competing incentives. A researcher may report a vulnerability through an official program, exploit it for passive income, trade information with other actors, delay disclosure, or seek compensation through alternative markets. These decisions are shaped by the expected value of rewards, perceived fairness of company responses, reputation benefits, competition, and the risk of penalties. Because directly observing these choices in real-world bug bounty programs presents ethical, legal, and practical challenges, controlled environments are needed to study how incentive structures influence disclosure behavior. This thesis presents HexaHive, a Discord-based serious game that simulates a vulnerability-bounty economy in a controlled multiplayer environment. HexaHive allows participants to search for vulnerabilities, gather information about their severity and impact, report findings to simulated companies, exploit vulnerabilities for recurring income, trade information, negotiate rewards, and build reputation. The system uses game-theoretic concepts through a reporting-versus-exploitation decision model, Ultimatum-style and Dictator-style reward mechanisms, reputation-based delayed benefits, and deterrence-based penalties for exploitative behavior. By recording player actions and outcomes, HexaHive provides a framework for studying strategic vulnerability-disclosure decisions without exposing real organizations or users to harm.
Publication Date
2026
Document Type
Thesis
Student Type
Graduate
Degree Name
Software Engineering (MS)
Department, Program, or Center
Software Engineering, Department of
College
College of Science
Advisor
Andy Meneely
Advisor/Committee Member
Christina Newman
Recommended Citation
Blain, Lucille, "HexaHive: Simulating Vulnerability Bounty Economies Through Game-Theoretic Models" (2026). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/12814
Campus
RIT – Main Campus
