This thesis developed as a personal exploration in the compositing effects of computer generated imagery, traditional cel animation, and videography. Through trial, great error, and much modification, this collaboration evolved. As a product of transition and progression, it can be said, it echoes the absolute design process. In order to create a visually aesthetic ensemble while incorporating several techniques, each exploration was to support the whole in its depiction. Personal aesthetics and technical limitations determined the inclusion or abstraction of any particular approach, and to what degree, if any, that it would be used, modified or manipulated. Finally, these decisions were based upon the desire to support, strengthen, or emphasize the prerecorded performance.

Library of Congress Subject Headings

Computer animation--Technique; Computer graphics--Technique; Video art--Technique

Publication Date


Document Type


Department, Program, or Center

School of Film and Animation (CIAS)


Keough, Robert

Advisor/Committee Member

Ver Hague, James

Advisor/Committee Member

Werberig, Charles


Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: TR897.5 .I63 1992


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