Abstract
This paper concerns solutions to insufficient support in educational inclusivity through the subject of the five design process steps. It leverages the insights of researchers, such as Linda Silverman, regarding ‘visual-spatial learners’, individuals who perceive the world through images rather than words and thrive in navigating complex tasks, yet often face challenges with linear, step-by-step processes. This work critiques the conventional educational methods that frequently overlook the profound potential of spatially adept students. A final prototyped solution was assembled. The outcome was shaped, sanded, and painted wooden spatial analogies of play, designed for rearrangement, and interactively representative of the design process steps. This is in conjunction with the terminology and definition cards of each step presented on eye-catching large-font, 8.5”x6.5” illustrated, laminated cards. This paper serves to validate these particular thinkers, but could be utilized by a broader audience.
Library of Congress Subject Headings
Design--Study and teaching--Simulation methods; Multiple intelligences; Inclusive education; Project method in teaching; Activity programs in education
Publication Date
5-9-2025
Document Type
Thesis
Student Type
Graduate
Degree Name
Industrial Design (MFA)
Department, Program, or Center
Design, School of
College
College of Art and Design
Advisor
Melissa Dawson
Advisor/Committee Member
Stan Rickel
Recommended Citation
Baxter, Sarah R., "Wooden Spatial Analogies: Playful, Transformative Design Process Kit with Inclusion in Mind" (2025). Thesis. Rochester Institute of Technology. Accessed from
https://repository.rit.edu/theses/12144
Campus
RIT – Main Campus
Plan Codes
IDDE-MFA