Abstract

In modern society, electronic mobile devices have become an integral part of life and entertainment. From a developmental perspective, the abundance of virtual content has brought significant changes in emotional, cognitive, and social aspects. On this background, the rise of the gaming industry has made 'digital games' a common form of entertainment. As games become a normalized part of daily life, the variety of game types has expanded greatly. This led me to consider: through interaction design and using games as a medium, is it possible to reduce users' stress in a short time and provide positive emotional feedback? Based on this idea, I designed a collection game that can be played during fragmented moments of free time. In this game, the designer needs to balance the length of gameplay with how the game is played, looking for a simple way to interact without losing the fun. The main gameplay focuses on randomness and collecting elements, allowing players to enjoy the game experience. At the same time, visual elements like animations and character interactions help keep the game lively. These visuals attract and entertain users, helping them relax and reduce stress. I believe that the virtual reward system used in digital games can meet some of the users’ emotional needs, leading to positive emotional feedback.

Library of Congress Subject Headings

Stress (Psychology)--Treatment; Video games--Design; Mobile apps--Design; Leisure

Publication Date

5-2025

Document Type

Thesis

Student Type

Graduate

Degree Name

Visual Communication Design (MFA)

College

College of Art and Design

Advisor

Mike Strobert

Advisor/Committee Member

Daniel DeLuna

Campus

RIT – Main Campus

Plan Codes

VISCOM-MFA

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