Abstract

As virtual reality (VR) technology becomes increasingly popular, its applications in healthcare have gained significant traction. Many current VR training tools for surgeons lack aesthetic and functional depth; they lack an understanding of the tools needed in the operating room and have limited user experience design and interactivity. In addition, there is an opportunity for specialization with immersive training models tailored to specific procedures like carpal tunnel surgery, making it difficult for surgeons to visualize complex techniques before practicing on real patients in a realistic and guided environment. This project investigates the intersection of VR experiences and their potential to shape the future of surgical training, specifically focusing on carpal tunnel surgery, by developing an immersive experience using tools such as Figma and Cinema 4D, aiming to understand the future of user experience design for surgeons within a virtual environment. With design tools like Figma and animation software, as well as 3D rendering and animation tools such as Cinema 4D and Adobe After Effects, we can create an immersive prototype with custom UI screens, intuitive UI icons, and seamless interactions. To enhance their confidence and precision, the goal is to envision a VR environment where surgeons can gain a clearer, more engaging understanding of carpal tunnel surgery techniques before entering the operating room.

Library of Congress Subject Headings

Carpal tunnel syndrome--Surgery--Interactive multimedia--Design; Virtual reality--Design; Virtual reality in medicine

Publication Date

4-29-2025

Document Type

Thesis

Student Type

Graduate

Degree Name

Visual Communication Design (MFA)

Department, Program, or Center

Design, School of

College

College of Art and Design

Advisor

Mike Strobert

Advisor/Committee Member

Daniel DeLuna

Campus

RIT – Main Campus

Plan Codes

VISCOM-MFA

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